Select button in scriptable object inspector

Hi,

I’m not sure if this is already there, but could the scriptable object inspector has a select button? Like the prefab select button.

SO
7470928--917897--upload_2021-9-3_20-46-36.jpeg

Prefab
7470928--917900--upload_2021-9-3_20-47-34.png

Sometimes you click on the direct reference objects in the inspector, and you need to return to the SO in the project files.

Thanks!

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Still needed feature, so bump! :slight_smile:

If you click on the value of the scriptable object that is set in the object field it will select / highlight that scriptable object asset in your project window. If you double click, it will jump right to selecting that scriptable object and viewing it in the inspector.

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And it goes without saying this behaviour is true of all Unity object fields.

Hi! Thanks for your reply.

Do you mean inside a monobehavior script for example? like attached?

9394556--1314611--upload_2023-10-7_9-3-10.png

If true, this is not what this post is about, its about the scriptable object asset inspector itself:

9394556--1314614--upload_2023-10-7_9-4-15.png

:slight_smile:

NEVER MIND!

The open button will select the asset anyway! lol More than 7 years and I didn’t try to press it. I always thought it will open the script instead, nice :stuck_out_tongue:

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