Hello everyone.I have a procedurally generated tile terrain and i’m looking to use a shader to blend the edges of the tiles to get smooth transitions. Currently, the entire terrain is combined into a mesh. How would i be able to apply the shader to each tile in the mesh?
Here is the shader, or at least, the type of shader im looking to use:
http://wiki.unity3d.com/index.php?title=FourSplatBlendWrapShader
As you can see, i would need to set the 4 textures that are used for each tile, every time i call the shader. Any ideas?
My current map:
