Shader Graph custom Skybox shader not working in XR (URP)?

My custom skybox shader I made in Shader Graph (URP) works perfectly in flat-screen mode. But in VR (OpenXR) looks like it is ignored (background doesn’t clearing).
I tryed made very simple shader (just a color), and yes, in XR my skybox doesn’t work.
Do I miss something?

I have the same issue.
This seems to be a bug with shadergraph not properly handling skyboxes.
Still waiting for solution.

I’m going to move this thread to our Shader Graph forum, as it’s more a question around that.

In the meantime, please file a bug report for us.

Hi, I am also having the issue in 2021.2.11f1 with URP and ShaderGraph 12.1.4
Any update on that?

It’s 10 month already, but bug still axist.
Bug report was created by me long ago:

I found a solution in another thread. Export the shader graph to code and add ZClip False to the render options in the the shader code. Worked for me with single pass rendering.

I found the solution here: HLSL (or ShaderGraph) Skybox Shader with Single Pass Instancing