Shader Graph preview and Game View look different (Lava shader too dull in-game)

Hi everyone, this is my first question in here.
I made a lava effect using Unlit Shader Graph (URP, 2D project).
In Shader Graph preview, the lava looks vivid and bright (HDR colors).
But in Game View, it looks dull and less orange.

  • Color space is Linear
  • URP Asset HDR is enabled
  • Bloom is enabled in a global Volume
  • Emission output is used (not only BaseColor)

Unlit Shader Main Preview vs Scene view and Node hierarchy

Still, the in-game look is far from the vivid Shader Graph preview. Any ideas what else could cause the difference between preview and Game View?

you’ve got nothing else than bloom as post process ? because it seems you already have vignette also enabled (which would lead me to believe another would be also there there, like color desaturation)