URP has a time based Motion Vectors pass in the shaders (created with SG or ASE). When debugging with the rendering debugger, only animated transforms show up. When is this pass used? Tested with Motion Blur post processing enabled.
URP has a time based Motion Vectors pass in the shaders (created with SG or ASE). When debugging with the rendering debugger, only animated transforms show up. When is this pass used? Tested with Motion Blur post processing enabled.