Shader not working in scene and neither in preview

Hello,

So I was doing a simple shader, with some movement and it worked in the Main Preview on the Shader panel but not in the scene. I thought it was because of the toggle button/always refresh on the Scene panel but it was activated, I also saved my material to update it.

I restarted Unity and now not even the Main Preview is working. I disconnect everything and not even that is working.

Does anyone have any idea what could be happening?

Thanks

Same or similar problem!
Please help!


Hi, I’m trying to create Materials in Unity, too,
for some reason I could import Materials from Blender,
(even though it didn’t bring the hair particles),

but when I tapped into Shadergraph, the Preview was pink (and still is)
and all Materials which I assign the Shadergraph Shader to, are also pink.

It makes no sense, the node previews work, but the general Preview
and the Shader Output don’t.

I’ve tried playing around in the Graph Inspector, but so far I haven’t stumbled on anything, yet.


Edit: I’m using URP though:


7094560--845092--Scene.PNG