ShaderGraph imports texture2D with wrong colors?

Why on Earth is this white circle with transparent background displaying as yellow with a green background? This happens with any image that I choose as the _MainTex property. The blending mode is set to “alpha” if that helps.

I’m trying to use the Shader-Graph for the first time so this is probably an easy fix.
Thanks in advance!

Edit: Apparently green does not display at all when it’s supposed to be green:

The sample type is Normal, it’s that what you want?


If you want to get the color from the texture, use Default type. The Normal type will map the color from 0-1 to -1-1.

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