shape particle

hi all
i want when my player attack with an sword , my particle start with go to up of enemy then transform to hammer and fall to enemy.
anyone can help me?
thankful.

Not sure exactly what you’re asking for, but -

You could try a mesh particle emitter with issystematic set to true, where the mesh vertices are ordered so as to animate in this pattern. Alternatively you could have an ellipse particle emitter as a separate gameobject move along the path you wish it to while emitting particles. The second option is easier I think.

thankful for your answer.
first answer is my answer.
thankful.