Greetings
Am using unity version control as collaboration both my friend and I added in the project and devops . When he loads the remote project it shows it has files in it rpgmaker unite but nothing showing and it gives him errors
Greetings
Am using unity version control as collaboration both my friend and I added in the project and devops . When he loads the remote project it shows it has files in it rpgmaker unite but nothing showing and it gives him errors
Hi, do you both have a local workspace pointing to the same cloud repository?
I don’t fully understand what you mean.
If you submitted the initial version of the project to the repository, if your coworker creates a new workspace pointing to the same repository and updates it, it will download the files you submitted.
Yes we are in the same cloud access and he sees the files of rpgmaker unite assets which i gave him the key access to it but it won’t run the game it gives him error. gives him this error “file may be corrupted or was serialized with newer version of unity” we both uses the same unity version
Let’s focus on the asset that is generating the problem.
Could you check if you are loading the same version in your project?
Did you recently submit new changes to this file?
Is this a local private file or this is a file that you have under source control (committed to the repo)?
Same version and I committed many times to test it but no avail.
Also I tried another project with him only just bunch of random 3d objects and still it shows empty
Now am using my other pc laptop and tried my simple project with the 3d objects and still empty as soon I got into it .it says there is a pending changes which is vsconfig (private) and went to package manager and untiy version control is enabled
Are you creating a local workspace pointing to the same UVCS repository and then updating the workspace to the same branch to download the content from the repository?
Using the standalone Plastic SCM client may help to debug the issue: Plastic SCM - Download Plastic SCM
Main issues are happening:
If you can temporarily invite my user to the UVCS organization, I can take a look:
carlos.alba@unity3d.com
I added you
Test12 is the simple 3d objects. And 325beta is the one with rpgmaker unite I guess u need the key for the asset
I tried it now with my laptop and works fine so tell me do I have after I add new remote project I have to unlink it with cloud and then link it manually??? That’s what I did to fix it on my side now I have to wait for my friend to see on his end it might take sometime for him to do it later
I don’t fully understand the steps you are following. Could you attach some screenshots? Are you using the Hub, the Version Control package inside Unity or the Plastic SCM standalone client?
In every step we follow, we need to be sure that there is a local workspace created pointing to the desired cloud repository and update the workspace to download the last version of the project.
Am at work now, but was my setup correct on the UVCS?