When using one of the “Nature/Terrain” shader it looks like this:
Converting this material to a URP material doesn’t help.
When using URP’s “Lit” shader it looks like this:
But I won’t be able to paint terrain textures on it and Unity sends me a warning:
“Can’t use materials with shaders which need tangent geometry on terrain, use shaders in Nature/Terrain instead.”
Help?
my problem caused diffrent setting: lighning>environment>reflections>instensity multiplier… i set this thing to 0 and my shiny terrain was normal again…
(Unity 2022.3.8f1) I tried the previous mentioned methods but they didn’t work. I am using Android and URP, not sure if this matters. I fixed this by selecting the Terrain Layer in the Project Tab. Then Inspector > Channel Remapping and changing Alpha Max from 0 to 1.