Default HDRP + the vegetation engine (Asset) Demo
742 Batches | 1.6M Tris | 145 Pass Call (18ms ~ 20ms) (44FPS ~ 56FPS) FullHD
Book of the Dead (Unity technology)
11070 Batches | 18.2M Tris | 444 Pass Call (18ms ~ 20ms) (45FPS ~ 55FPS) FullHD
also, the 15000 Batches and 23M Tris have the same result as above.
full HD or 4k and even smaller resolutions have the same result.
My system: 32GB Ram DDR4, Intel core i9-10900 2.8HZ, AMD Radeon RX 6800 (24 VRAM)
Unity 2022.3.7f
1- Can someone explain more why there is no difference between these two? A very simple scene and a completely complex but the same performance. and what happens if these two scenes play on a weaker system can result as same here?
2- How can I find out how much limit is needed for batches or tris for the target system? (minimum system requirement)
3- And also what are the suggestions to get more than 60 frames per second in this situation? (For example, a game like Sons of the Forest runs on this system with maximum settings higher than 90fps. What factors could this depend on? Shouldn’t HDRP be used and everything done manually?)
Thanks Unity team for your hard work, and thank you for your time!

