Hi everyone,
I was analyzing my build report and noticed that the built-in Texture2D: Splash Screen Unity Logo is consistently taking up around 2.7 MB of space.
My project is on a Unity Pro plan, and I have the splash screen completely disabled in the Player Settings.
Why is this asset still being included in the final build? It seems like an unnecessary use of space, especially for size-sensitive platforms like mobile.
Is this a required engine fallback resource that can’t be stripped, or is there a way to exclude it that I’m not aware of?
Thanks for any insights