SpriteRenderer Null Pointer Crash (917542)

Hello,

Recently I have updated my projects from Unity 2020.3 and 2021.3 to 2022.2.13 and I started to receive
SpriteRenderer::ScheduleSpriteTilingJobIfNeeded() crashes on Android devices for multiple projects. I am using Scriptable Objects to change sprites of my gameobjects. These sprites are also included in an atlas. I couldn’t find anyone else getting this crash, I would like to hear some suggessions. I am planning to remove atlases as a first step.

Stacktrace of the crash from Google Play Console:


This stacktrace is from Firebase:

I have removed Atlases from my games, this crash is still occurring however it seems to decreased. Anybody have another idea?

Could you please file a bug report so we can look into this? Unity QA: Building quality with passion