Hello there,
I’m current have a shader “writen” using the Amplify Shader Editor for the URP, this shader is SRP Bacher compatible and I can get it to batch my opaque pass, but not in the shadowmap pass:

My problem is with the ShadowLoopNewBacher.Draw, which isn’t batching at all; See more bellow;
Each object have a different _Color attribute and a _Anchor attribute;
Any ideas of how get the shadow caster to batch?
