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After Editor upgrade: error CS0115: 'Something.Execute(...)': no suitable method found to override
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6
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77
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September 6, 2026
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Could we get depth priming for more layers
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6
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323
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August 27, 2026
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Misleading Nature of GetPreviousVertexBuffer()
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1
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176
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August 7, 2026
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Feature Requests:HLSL 2021
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4
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223
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August 6, 2026
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Multi-Draw Indirect (MDI) Native Plugin for Unity 6
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22
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1677
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August 3, 2026
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Entity picking support in custom SRP
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1
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163
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July 30, 2026
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Overlay MeshRenderer an UI Toolkit World Space UI without camera stacking
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0
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113
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July 23, 2026
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Add new URPProfileId item | Add new Renderer Feature to show up in Display Stats
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3
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132
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July 17, 2026
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New AttachmentIndexArray API isn't very good
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2
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156
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July 15, 2026
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Canvas rendering issues on macOS builds
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0
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39
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July 15, 2026
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Unity 6 URP How to access camera depth texture?
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3
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2100
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July 8, 2026
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Restoring view/projection-matrix in custom renderpass breaks opaque rendering for certain camera positions/angles
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1
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149
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July 6, 2026
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Unity 6000.5.1f1 — Custom ScriptableRendererFeature with RenderGraph: shader effect persists even when pass is not enqueued
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0
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51
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June 29, 2026
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Migrating to URP 17.3+ from builtin renderpipeline - SRP RenderFeature way
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7
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377
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June 23, 2026
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SRP Batcher and per-renderer data/overridden shaders
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5
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169
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June 22, 2026
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SRP is not batching, and I don't know why
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16
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312
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June 11, 2026
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How to synchronize after compute shader dispatch?
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0
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46
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May 31, 2026
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Float3 generates a float4 when using [GenerateHLSL] attribute
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4
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449
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May 27, 2026
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Unexpected SRP Batcher behavior
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4
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183
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May 18, 2026
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"How to disable GPU Occlusion Culling for a single camera?"
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6
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160
|
May 17, 2026
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CPU readback in a render graph pass
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0
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63
|
May 12, 2026
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Understanding URP: Implementing Renderer Features with Render Graph
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6
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3334
|
May 8, 2026
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SRP Culling API is Bad (and has been for 8 years)
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0
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195
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May 3, 2026
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Scriptable culling in URP/SRP
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2
|
196
|
May 3, 2026
|
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[IN-141666] GPU Resident Draw Occlusion Culling: Depth Pyramid Leak
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3
|
126
|
April 30, 2026
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Unlit Shader with a Custom Scriptable Render Pipeline
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0
|
47
|
April 11, 2026
|
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Understanding URP: A Beginner-Friendly Guide to Render Passes & Renderer Features
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2
|
3945
|
April 9, 2026
|
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Frame Debugger causes memory leaks
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2
|
143
|
April 6, 2026
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RenderGraph is causing many GC allocations per frame
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1
|
251
|
April 2, 2026
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6.4 Shows all URP non SRP Compatible in Stats window
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2
|
185
|
April 1, 2026
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