Standard assets water looks fine in viewport but terrible in compiled version (URP)

Hi there, I have been trying to use the daytime water prefab from the standard assets and it looks great in the viewport but when i build the project it looks terrible.The animated effect of the water is still there but its no longer transparent or reflective. Ive included screengrabs to indicate what i mean. If anybody has any idea why this might be happening and how i could fix it, that would be much appreciated. thanks.

screengrab from compiled version (windows)

screengrab from viewport


Maybe add the shaders used on it to always include in build?
Do you have multiple quality tiers with different urp settings?

Ive just noticed that this error is printing in the console if that helps?

IsCameraProjectionMatrixFlipped is being called outside camera rendering scope.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Does this help?
Just googled the error