Stereoscopic 2 camera set up on gear vr, only one eye renders

I am building a stereoscopic 360 video player so I have added two cameras to my scene and am planing to use layers to present the correct video stream to each eye. The problem is that only one eye is rendering (the left one). The right eye only shows the “Made in Unity” splash screen and it constantly flickers. I’m currently on version 5.6.1f1 of unity. Does anyone know how to make this work?

After googling it this seems to be a bug in unity itself but I can’t find a bug for it in their tracker?

Did you try Video Player, the new feature of 5.6?

Thing is I can’t get that far, I’m planning to use the video player but I need to get different eye cameras working first so I can present different sections of the 3d video to each eye to get the 3d effect.

I did encouter this problem … again… It was promissed to me that it should be fixed and I got a reply that it was actually reproduced and should have been fixed in 5.6, however today I encounter this issue again.

For the 2nd time I’ve reported this bug and it seems that the bug is project related. Because with the exact same dual camera setup within another project, everything is fine but with another it can’t be build without 2 eyes rendering. It drives me nuts tbh.

Here is the old report with confirmation that it should be fixed
https://fogbugz.unity3d.com/default.asp?899645_1m58uh5vjnhviaic

Here is the new bug report
https://fogbugz.unity3d.com/default.asp?925862_j7u9hn0rsbe6grsu

I think it has to do with projects or something, some are fine and some are bugged. Clearing everything except Assets folder doesn’t seem to work.

Update

Looks like it was indeed a nasty bug and that is has been returned while fixed in previous 5.6 versions. Hopefully this isn’t going to happen anytime soon as is had cost be a lot of time and almost a customer.