Super high FPS in Scene Editor creates coil whine - Is this harmful?

Hi, I recently built a new PC and now opened Unity again for the first time. I noticed that there seems to be a very strange and disturbing noise coming from the graphics card (RTX 3090). It’s definitely not the fans!

The effect occurs when I click into the 3D view in the scene editor and navigate around.

With Fraps I could see that this view suddenly increases to > 650 FPS as soon as I navigate.
I’ve already read that this syndrome is called “coil whine”. But I wonder if this could harm my graphics card in the long run.

I can enable VSync in the Game view so that only 60 FPS max is rendered (and this also affects the Scene Editor view) but as soon as I hit the “Play” button once and quit again, I have to re-enable this VSync option (as if Unity would forget that the checkmark was set). Is there any way to permanently set VSync or FPS cap? Or is this simply not necessary since it is not dangerous?

Thank you very much in advance.
Marc

It’s hard to tell if it’s dangerous or not.

Coil whine could be caused by an overtaxed SMPS, or it could be a harmless artifact of that particular SMPS design.

Go to Edit>Preferences>General>Interaction Mode and set it to “Monitor Refrech Rate”. This will stop GPU coil whine.

Nice! You are the guy!
Thx.

You did literally save my life!! Loosing my mind over this error for a few hours!!

Wow could Interaction Mode be better named.

From the docs: