SystemInfo.supportsComputeShaders always false on Android (669764)

Hello,

I’m trying to get compute shaders to work on Android but SystemInfo.supportsComputeShaders always return false when my target platform is Android. When I select Windows as my target platform, it works well.

Here are the settings I’m currently using. I’ve also tried other settings based on information I’ve seen online.
I am currently using Unity 5.6.0 and the android API target is 5.0.

Is there a setting I’m missing that could cause this ?
Thank you.

To be more precise, I’m actually testing in editor with Android as a selected platform and not on an actual Android Device.

Same problem here. Anyone has an answer?

Hey, I don’t remember precisely how I fixed it but it was either by changing the Graphics API or by upgrading to 2017.3.