Hello,
I’m trying to get compute shaders to work on Android but SystemInfo.supportsComputeShaders always return false when my target platform is Android. When I select Windows as my target platform, it works well.
Here are the settings I’m currently using. I’ve also tried other settings based on information I’ve seen online.
I am currently using Unity 5.6.0 and the android API target is 5.0.
Is there a setting I’m missing that could cause this ?
Thank you.
