Hello i am trying to import assetbundles to my project but for some reason whenever I import a scene with a Terrain I notice the terrain is very bright in one eye causing slight disorientation.
Here’s a example of a scene assetbundle created in Unity 2019.4 and loaded in Unity 2023.2 you can see the right eye image is very bright only for the terrain:
I have disable all post processing, fog, volumetric lights but still the issue is present.
The scene looks fine in Unity 2019.4. And it’s only the terrain that causes the issue.
If I change the material of the terrain to default material it still appears bright on right eye.
If I use a mesh instead of terrain (eg. plane) there is no issue and the ground shading, shadows and secular reflections are perfect. Only Terrains seem to cause the issue.
Here are my VR settings:
I have tried adjusting many quality settings, are there any other settings that I could try?
Thank you!!