Terrain in VR appears bright in right eye dark in left eye when loading scene assetbundles in 2023.2

Hello i am trying to import assetbundles to my project but for some reason whenever I import a scene with a Terrain I notice the terrain is very bright in one eye causing slight disorientation.

Here’s a example of a scene assetbundle created in Unity 2019.4 and loaded in Unity 2023.2 you can see the right eye image is very bright only for the terrain:

I have disable all post processing, fog, volumetric lights but still the issue is present.

The scene looks fine in Unity 2019.4. And it’s only the terrain that causes the issue.

If I change the material of the terrain to default material it still appears bright on right eye.

If I use a mesh instead of terrain (eg. plane) there is no issue and the ground shading, shadows and secular reflections are perfect. Only Terrains seem to cause the issue.

Here are my VR settings:

I have tried adjusting many quality settings, are there any other settings that I could try?

Thank you!!

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I am experiencing the same issue with our product using Unity 2021.3 and a Windows Mixed Reality. We are currently using a HP Reverb headset and are seeing the same lighting or texture issues in the right eye. Did you ever find a solution?

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I haven’t found any solution,

Are you noticing the issue only on terrains after loading a assetbundle?

Hi! We are experiencing same problem, temporary solution is to switch graphics API to Vulkan when targeting windows, however it makes impossible to work in editor because of freezes and stuttering.
So for now we are working in DirectX while in editor and switching to Vulkan on build.
Can someone give any input on why this is happening on DirectX?