Apologies in advance if this is an old topic. I couldn’t find any info online.
I have a texture, saved from Photoshop as a 1024x1024, but imported into Unity as a 128x128 (the discrepancy in resolution is for future-proofing, as my team ports to more powerful formats during development).
We’re in the process of upgrading to Unity 5, and have found that the texture seems to look worse than it did in Unity 4…
I’ve also tried various other settings, and can rule out aniso level, quality settings, wrap mode, filter mode, and the presence of mip maps.
From the above, I’ve concluded that the difference in appearance between the two Unities is because of how the texture is scaled on import.
Without reducing the texture resolution in Photoshop, is there a way to make the textures in Unity 5 look as good as they do in Unity 4? The Unity 4 texture import seems to do a sharpen filter as it scales. Is there an option to enable such a filter on Unity 5?
I believe Unity 4 was doing simple nearest neighbour, while 5 seems to be doing some sort of filtering. (see how some thin brick lines are missed in the unity 4 and how they are consistent in Unity 5)