I’m really hoping this is a simple fix. I’ve currently got a cube and when I apply the texture, it’s stretched weirdly. Wouldn’t be a problem since you can play with the tiling properties but the correct (looking) tiling values for one side of the cube is not the same for the next side. IE: It’s a rectangle, the texture looks find from the front but the topside is now stretched weirdly.
Additionally, using the same material for another cube of a different size will result in even more weird texturing.
Do I need to have different materials for differently shaped cubes? Do I need to have different materials for the different sides of the cube?