I searched and searched and all I could find was to adjust material tiling X and Y to the dimensions of the object and also set the texture to clamp restart and try repeat again, but it still gives a stretched finish.
I tried the same material on a way bigger mesh than the problematic columns, and it works, but on the columns it does not… I am confused and please can someone end my pain.
I include 2 images one with the meshes and the second with the texture settings:
Both objects are made in Blender, with no UV mapping, but I realized the only difference is that the columns are made from loop cutting a square and then extruding the faces ? Would that somehow mess up the tiling ? I did try loop cutting the columns into smaller pieces but it did not work either.
And sorry for late reply, could not get to the pc these past days.