Texture tiling is stretched instead of tiled.

I searched and searched and all I could find was to adjust material tiling X and Y to the dimensions of the object and also set the texture to clamp restart and try repeat again, but it still gives a stretched finish.

I tried the same material on a way bigger mesh than the problematic columns, and it works, but on the columns it does not… I am confused and please can someone end my pain.

I include 2 images one with the meshes and the second with the texture settings:

Texture settings:

Thank you! I also tried a variety of X and Y tiling settings… it still produces the stretch

Have you properly unwrapped the culprit mesh?

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No I haven’t, but since this is a regular tiling material how would I organize the unwrapping for it ?

The second object behind has had no unwrapping but still somehow tiles properly.

What made that second object? It’s the default Unity plane? That would have UV’s already set up.

Nonetheless unwrap in whatever manner looks best. I would just overlap each quad in the UV map, aligned to each edge, which should tile properly.

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Both objects are made in Blender, with no UV mapping, but I realized the only difference is that the columns are made from loop cutting a square and then extruding the faces ? Would that somehow mess up the tiling ? I did try loop cutting the columns into smaller pieces but it did not work either.

And sorry for late reply, could not get to the pc these past days.

Yes.

99% of the time you will need to unwrap your models. It’s not optional.

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YES!! Thank you. Selecting the object and all its faces and then “U” and select “Smart UV Project” fixed it.