Textures lights up even if there is no light

Hi! I´m using Maya 2012 as my 3d modeling program. I´ve created a hallway without textures and a lamp and a table. Now i´ve made a door with a texture on it. I have no lights in the game except for the flashlight that the player has.

The thing is. Everything looks dark besides my doors. Everything is grey-ish dark but the doors lights up. I can see the doors clearly as if there is some kind of light setting i´ve missed. Which i probably have.

I use FBX exporter 2011 version to export my objects. I tried unchecking the Light box in the export settings off and on but that dosent make any changes at all.

Any of you more unity experience people have any idea what´s wrong? And if someone already posted about this, please give me a link to the post. I searched but I didn´t find anything.

Help is much appreciated !

Is the material on the object self-illuminated?
Are your ambient light settings high?
Are you using lightmapping?

In Unity, is the global scene lighting on? It’s right next to the gizmo and world sound play toggle.

The material on the objects are a diffuse. I havent changed any settings its all on default.
Im not using lightmapping. Where can you see your ambient settings? I dont think I have ambient options as im not using the pro version.
The light toggle next to the sound toggle in the upper left of the scene window right? It dosent effect in-game just the preview.

I´ve attached screenshots of my problem.


970743--36062--$2.png

Yeah, that looks like normal ambient lit. The doors stand out because they have a texture. If they were untextured, they would also be the same grey.

You can change the ambient settings under render settings iirc. You can find that in the edit menu.

Thanks! I´ve set it to black instead of the grey-ish color that was on default and now everything is dark ^^

Maybe you could answear this aswell - What´s better, to bake the texture with the object or assign the texture in unity?

what do you mean by bake texture with object? you mean assigning in you modeling program and let the import create the materials?

Tbh, that is a 2 step process. Generally you want to have the material in your modeling application to see what it looks like, but those materials aren’t 1 on 1 compatible with unity materials/shaders, so you still have to check/reassign the materials in unity. You also have to do this for objects using the same material in your modeling application, because unity will import those as separate materials instead of assigning the same material to the objects.

I mean it like this :

http://www.youtube.com/watch?v=yFIsLxylNhQ&feature=relmfu

Creating a lightmap(?) Im not too good with what all the terms are called