Hi
we’re having trouble getitng our blendshapes to be usable within Unity for visionOS .We keep getting the alert that optimised blendshapes arent supported. Ive seen online that there should be a check box on the model to turn this off but i cant see one anywhere on our mesh. im exporting out of maya and have tried all manner of things but cant get it to work.
Would anybody be able to give any advice?
thanks
Nick