[Tutorial] Optimizing for WebGL: From 260MB to 3.7MB

Hi all,

Recently I was asked to optimize my released game on the Switch for WebGL. The target was a build smaller then 10MB and I started at a compressed build of 96MB. Couldn’t find much online, so wanted to share my lessons learned. Hope it helps you!

Enjoy :slight_smile:
Luuk

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Very interesting, thanks for sharing the tips !