U3.5: Substances + Lightmapping = broken?

I’m using Unity Pro 3.5.6 and am giving the Allegorithmic “Textures2Materials” plugin a try. Something I’m having an issue with is that when I apply lightmapping to an object that has a Substances material applied to it, the bump/spec/ etc maps disappear. As soon as I clear the light map, they come back. I went through all my settings to make sure that deferred rendering is selected but can’t find why this is happening. Is Substances broken or does it not support Unity’s internal lightmapping?

Are you baking dual lightmaps? If so what is the shadow distance set to?

Yes, it’s set to dual lightmaps and shadow distance is set to 150. Tried changing shadow distance to 10 and 1000 but no change.

I think I see what’s going on. I have to set the light to “auto” in order for the substance material to work with the lightmap. I can’t bake shadows on the substance material, although ambient occlusion seems to bake OK. Is this expected behavior?

Why not test this a little bit further? If you switch to a regular material and bake the lightmap does it look different from the Bitmap2Material?

Dooh! Thanks. Been working on old projects that still use 2.6.1 so going back to 3.5 is like learning Unity all over again. :stuck_out_tongue: