uGUI - Sci-Fi UI Design

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I’ve been working on a new sci-fi UI design for a while now and figured I’d share my progress. The UI design will be fully compatible with Inventory Pro but a non-inventory version will also be released.

Keep in mind that it’s a work in progress, so things are likely to change :slight_smile:

Feedback is more than welcome.






10 Likes

Looks great :slight_smile: it will be in the store when finished?

Yep, aiming to release it before the end of the year :slight_smile:

Sweet, definitely interested

List view for the inventory; The user can switch between a grid and list


2 Likes

Server list

And with filters :slight_smile:

1 Like

Playing with HUD elements (check in full-screen)

1 Like

Playing with some logos & Animation (custom shaders)

4 Likes

Getting it all into Unity. Starting to look pretty sleek if I say so myself :slight_smile:

I’ll start animating soon

3 Likes

Cant wait. :slight_smile:

Im gonna try to use that compass thing as a 3D radar type deal.

Something like this:

2 Likes

My first thought as well, definitely going to experiment with that :slight_smile:

And the first animation test after a few hours of work :slight_smile: Quite happy with it so far

3 Likes

damn, thats awesome.

How did you animate it like that in unity?

Wrote a custom shader for the UI and used coroutines to animate them one at a time, so that it animates from the outside in. and animated the center with the Unity animation tool to create some differentiation :slight_smile:

Just a test::
It get’s a little messy with the distance text, so may have to add a nice UI element around it, but the idea is quite nice :slight_smile:

I saw your post on reddit. I really like how this is looking so far. I saw some an input customization button, does that mean your UI will support customizing input keys? Are the video settings actually functional? Just wondering! :slight_smile:

All colors, inputs and designs are customizable (in editor, not in game run-time), so the developer can of course choose the key combinations they’d like to use for their game. Including those for controllers.

For example,

A friend came up with a cool idea though: The circle is used as the base for item previews in the item editor, but the central colors could reflect the rarity of the item. For example, when viewing a legendary item the center base is full of detail and reflects the legendary color, when the item is common most details are disabled and the base color becomes grayish / white. Quite liked that idea, so I’ll be trying that out soon :slight_smile:

1 Like

The first test for a main menu, quite happy so far :slight_smile:

See it in action (click dat link)
https://fat.gfycat.com/SardonicSoggyAfricanelephant.webm

2 Likes

Looks really good. Do any of that use Inventory Pro? (I suspect not since nothing there is inventory)