I’ve been working on a new sci-fi UI design for a while now and figured I’d share my progress. The UI design will be fully compatible with Inventory Pro but a non-inventory version will also be released.
Keep in mind that it’s a work in progress, so things are likely to change
Wrote a custom shader for the UI and used coroutines to animate them one at a time, so that it animates from the outside in. and animated the center with the Unity animation tool to create some differentiation
I saw your post on reddit. I really like how this is looking so far. I saw some an input customization button, does that mean your UI will support customizing input keys? Are the video settings actually functional? Just wondering!
All colors, inputs and designs are customizable (in editor, not in game run-time), so the developer can of course choose the key combinations they’d like to use for their game. Including those for controllers.
For example,
A friend came up with a cool idea though: The circle is used as the base for item previews in the item editor, but the central colors could reflect the rarity of the item. For example, when viewing a legendary item the center base is full of detail and reflects the legendary color, when the item is common most details are disabled and the base color becomes grayish / white. Quite liked that idea, so I’ll be trying that out soon