I am running into this issue and have not been able to resolve it for hours.
"syntax error: unexpected float constant at line 199"
Here is the Generated code: Line 199 starts at the comment
// unity-custom-func-begin
void WaveHeight_float(float2 worldXZ, float time, float amp1, float2 dir1, float wl1, float spd1, float amp2, float2 dir2, float wl2, float spd2, float amp3, float2 dir3, float wl3, float spd3, out float height)
{
const float TWO_PI = 6.2831853;
float h = 0;
float k1 = TWO_PI / max(wl1, 0.001);
float k2 = TWO_PI / max(wl2, 0.001);
float k3 = TWO_PI / max(wl3, 0.001);
dir1 = normalize(length(dir1) < 1e-5 ? float2(1,0) : dir1);
dir2 = normalize(length(dir2) < 1e-5 ? float2(0,1) : dir2);
dir3 = normalize(length(dir3) < 1e-5 ? float2(-1,0) : dir3);
float p1 = dot(worldXZ, dir1) * k1 + spd1 * time;
float p2 = dot(worldXZ, dir2) * k2 + spd2 * time;
float p3 = dot(worldXZ, dir3) * k3 + spd3 * time;
h += amp1 * sin(p1);
h += amp2 * sin(p2);
h += amp3 * sin(p3);
height = h;
}
// unity-custom-func-end
Custom Function:
Type: String
Name: WaveHeight
Body:
const float TWO_PI = 6.2831853;
float h = 0;
float k1 = TWO_PI / max(wl1, 0.001);
float k2 = TWO_PI / max(wl2, 0.001);
float k3 = TWO_PI / max(wl3, 0.001);
dir1 = normalize(length(dir1) < 1e-5 ? float2(1,0) : dir1);
dir2 = normalize(length(dir2) < 1e-5 ? float2(0,1) : dir2);
dir3 = normalize(length(dir3) < 1e-5 ? float2(-1,0) : dir3);
float p1 = dot(worldXZ, dir1) * k1 + spd1 * time;
float p2 = dot(worldXZ, dir2) * k2 + spd2 * time;
float p3 = dot(worldXZ, dir3) * k3 + spd3 * time;
h += amp1 * sin(p1);
h += amp2 * sin(p2);
h += amp3 * sin(p3);
height = h;
Inputs:
worldXZ (Vector2)
time (Float)
amp1 (Float)
dir1 (Vector2)
wl1 (Float)
spd1 (Float)
amp2 (Float)
dir2 (Vector2)
wl2 (Float)
spd2 (Float)
amp3 (Float)
dir3 (Vector2)
wl3 (Float)
spd3 (Float)
Outputs:
height (Float)
