newlife
February 11, 2026, 1:23am
22
skdev3:
Here I completely agree — I’ll just share my experience.
I downloaded CoplayDev’s unity-mcp from GitHub (MIT License). I have a paid Google AI Plus subscription for Google Gemini. I installed Google Antigravity , selected the Opus 4.5 model, and slightly modified com.unity.ide.vscode so that Unity opens Antigravity instead of VS Code.
The resulting setup is extremely powerful. I asked it to build a localization system for a game and described how it should work — in 8 minutes I had:
a working localization plugin,
localization scripts added to all prefab text elements,
a translation table for 13 languages , including the translations.
It honestly blew my mind. Something that would normally take 2–3 days to implement properly took 8 minutes .
The system works, and the potential is huge. You can connect Figma MCP and literally have the agent lay out UI screens from Figma into Unity, using an Antigravity “skill” that defines the approach and rules. I tried it — the UI layout is basically done. There are still issues with importing textures from Figma, but that’s more on the Figma MCP side.
Agree 100%.
Btw, why did you choose Antigravity over Claude Code? just for the higher limits?
For what concern Figma, how do you connect it to Unity? using Figma MPS server?
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