Hi guys, i’m trying to use Netcode for GameObjects 1.6.0 with unity Gaming Services servers and everything is working fine until i build the game for WebGL and of course the unsecure socket error appears.
The page at ‘…’ was loaded over HTTPS, but attempted to connect to the insecure WebSocket endpoint ‘ws://34…90:9…0/’. This request has been blocked; this endpoint must be available over WSS.
So i setup a proxy server to fix it by calling an endpoint that will secure the connection, but how can i start a client with an URI instead of an ip address and a port?
