Unity.Physics.Material > FRICTION ignored?

I keep trying to set up the friction of my entity, but it appears that it is not taken into account.

Unity.Physics.Material physicsMaterial = new Unity.Physics.Material
            {
                 CollisionResponse = CollisionResponsePolicy.CollideRaiseCollisionEvents,
   Friction = 0.9f,
   Restitution = 0.01f
};

BlobAssetReference<Collider> blobCollider =
   Unity.Physics.ConvexCollider.Create(verts, ConvexHullGenerationParameters.Default, collisionFilter, physicsMaterial);

ecb.SetComponent<PhysicsCollider>(entity, new PhysicsCollider { Value = blobCollider });

When using 0f for the Friction, it does behave normally (like ice), BUT using 1f does not change the behavior: it looks like it is either ignored and/or using Default, as it keeps sliding (while the mass is rather low).

Thanks in advance.

Looks like an old, UNRESOLVED bug : changing the status…

Hi, Goularou could you please submit your Unity project so we can investigate this further.

Thank you!