I keep trying to set up the friction of my entity, but it appears that it is not taken into account.
Unity.Physics.Material physicsMaterial = new Unity.Physics.Material
{
CollisionResponse = CollisionResponsePolicy.CollideRaiseCollisionEvents,
Friction = 0.9f,
Restitution = 0.01f
};
BlobAssetReference<Collider> blobCollider =
Unity.Physics.ConvexCollider.Create(verts, ConvexHullGenerationParameters.Default, collisionFilter, physicsMaterial);
ecb.SetComponent<PhysicsCollider>(entity, new PhysicsCollider { Value = blobCollider });
When using 0f for the Friction, it does behave normally (like ice), BUT using 1f does not change the behavior: it looks like it is either ignored and/or using Default, as it keeps sliding (while the mass is rather low).
Thanks in advance.