Unity Version Control plugin now live on JetBrains Marketplace!

:rocket: Unity Version Control Plugin for JetBrains IDEs is now available!

We’re excited to announce that the Unity Version Control plugin version 2.1.7 is now available on the JetBrains Marketplace.

This plugin allows developers to work with Unity Version Control directly from their JetBrains IDE, making it easier to integrate version control into your everyday development workflow.

Key features

• Seamless integration of Unity Version Control into JetBrains IDEs
• Access common version control operations directly from the editor
• Basic version control workflows can be run with only the Unity Version Control CLI

The plugin can now be installed directly from the IDE Marketplace, so there’s no need for manual installation anymore.

Learn more or view the plugin here:
https://plugins.jetbrains.com/plugin/30282-unity-version-control

We’d love for you to try it out and share your feedback — it will help us continue improving the experience.

Happy coding! :video_game:

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It’s great to see that Unity provides the modern tools for VCS :slightly_smiling_face:

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That is really cool news! I’ve just started to explore Unity VCS and my first question was the how can I use it with Rider.

We need also a way to be able to connect tools like Codex directly to repo for code reviews and other stuff. Also we need a bit more educational videos about available features of UVCS.

Better late than never. Installing from a jar file embedded in the app bundle has always felt a bit like a hack.

While we’re at it, has the VS Code plugin been up to date? The last release I have seen was 3 years ago.

Use the Visual Studio Editor package.

I’m asking about the Plastic SCM plugin. The last time I used it several years ago, it caused some issues due to conflicting with Unity’s own PlasticSCM integration.

I thought they dropped vs code support directly

The doc said that they dropped support Visual Studio, but didn’t make it clear if this also applies to VS Code. The two IDEs have different way to develop plugins, so one may not imply the other, hence I’m asking for clarification. Besides, the repo for the VS Code plugin still had some level of activity with a bug fix merged in 2024 and constant dependency bumps, but no releases since the last one in 2022.

Oh

I read this

Which says dropping vs CODE not studio

Again, same confusion as several posts above. What you quoted there was for the VS Code support package for Unity.

What I was asking for was PlasticSCM plugin for VS Code.

Ah, possibly because you arent replying to the bit you are responding to.. Once again, sorry..

No worries. I think this is a bug of the forum. If I reply to the person immediately above it does not show up as a reply.

if you click reply in the corner of their post it will but if you just write at the bottom it just adds it as a comment in order

Thank you all for your patience, understanding, and for continuing to use our products.

Publishing this plugin has been the result of a significant effort to modernize and improve the quality of the integration. It’s something we had planned to do for quite some time, but we wanted to make sure we could deliver a product that meets a minimum standard of quality before releasing it publicly. That’s why this process took longer than we originally expected.

At the moment, our main focus is the JetBrains plugin, which is the one we are actively investing in and improving. While we understand there is interest in the VS Code plugin, supporting it again is not currently in our immediate plans. That said, it’s something we may consider in the future depending on priorities and demand.

Looking ahead, we already have several improvements planned for the JetBrains plugin, including:

  • Switch to branch support

  • Better handling of ignored/hidden files

  • Exploring the integration of AI-based components

In the meantime, please keep sharing your feedback and experiences, it really helps us continue improving the product.

Thanks again for your support!

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