Hi all-
Wondering if there is a way to have a model/texture be “Unlit”. What I mean by this is that it would show up EXACTLY as the texture does in the image editor- no shadows, no highlights, just plain.
I have a specific look I’m going for in a game, and lighting/shadows on the textures takes away from this.
Thank you!
You can turn off the object to recieve shadows, also you can change the blend mode in material settings!
set the texture to self-illuminating → vertexlit
Many great options, thanks everybody!!
What I ended up doing while waiting for an answer (seems like I took the HARD way…lol), was to just make it “lightmapped”, and use my baked-in lighting in a seperate texture as the lightmap. Not very efficient!
Thanks all, especially for that link to the “texture only” shader!!
That shader still can receive lighting.
The solution that aNTeNNa trEE linked to is the answer here.
This along with a few other basic shaders such as 2-sided, should be included with Unity by default…