Make gameobject completely unlit / Change shader of material (UnityGLTF)

Im making a FNAF fan game. The enviroment is therefore pretty dark. However, I want the animatronics(enemies) to be completely visible (Just like in the scene view or in blender). Is there a way to make a gameobject completely unlit in Unity?

Im using Models from the internet which are imported with UnityGLTF. I also tried changing the shader of the materials to the UnityGLTF/Unlit shader but that doesn’t look right.



Why does it look off? Can I change it to look like the normal shader?

I hope somebody knows a solution. Thank you.

You can change the shader and assign the textures like normal or via code.

i think the reason it looks off is because there’s no normal maps to add depth to objects on unlit.

you may find that adding a little bit of emissive color to the original shader adds the unlit look while still respecting normal maps and lights. unlit objects in a fully lit world always kind of look like they’re a sticker on the screen.