Hi, don’t know if its only me but I get a crash of the editor whenever I try to set it to dx12 in player settings. It happens on 2023.1.0b14 and 2023.2.0a12, URP / HDRP. It happens in empty core template (for both pipelines).
Windows 11
RTX 2060, driver 531.79
Set -force-d3d12-debug for more information on device removal
d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
d3d12: CreateCommittedResource failed for a 2D render texture (887a0005).
d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (262144 x 1) format 0 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a002b
Device Memory Stats:
Local AvailableForReservation: 2728 MB, Budget: 5200 MB, CurrentUsage: 453 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 7787 MB, Budget: 15318 MB, CurrentUsage: 214 MB, CurrentReservation: 0 MB
d3d12: CreateResource for buffer failed.
d3d12: failed to create a buffer of size 262144
d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (16384 x 1) format 0 failed (887a0005).
Device Remove Reason (HRESULT): 0x887a002b
Device Memory Stats:
Local AvailableForReservation: 2728 MB, Budget: 5200 MB, CurrentUsage: 453 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 7787 MB, Budget: 15318 MB, CurrentUsage: 214 MB, CurrentReservation: 0 MB
d3d12: CreateResource for buffer failed.
d3d12: failed to create a buffer of size 16384
Crash!!!