As it is said in the title, while camera or player pass through or at certain distance there is a glitch with the point light. I want to mention that the lights are close to eachother. I tried… mixed / bake / realtime mode and I have same issue.
I built a video scene to show.
Watch carefully how some of the lights change.
Any advice I would really appreciate!
unity will choose which light to use if there is more than 8 casting on an object by default, this choice is made by a combination of the light’s perceived brightness and location in the camera’s frustum. this looks like a job for deferred rendering or splitting up meshes.