Vertext Shader Error: Creation of internal variant of shader 'Particles/Standard Unlit' failed

Hi, I’m having this error in log when building with development build to an Android device:

from the blue block to the one that follows showing those errors, it takes 11 seconds.

How can I solve this? I tried to google but didn’t find or didn’t understand.

Android device is Samsung Galaxy J3 (released in 2016) and Unity version is 2019.4.21 btw.

I think you already found the thread where this is being discussed: Error GLSL link error: The number of vertex shader storage blocks page-2

Ok, this is still a problem in the latest Unity version. I submitted a bug report: Case 1332225