I’ve noticed that the hair on my character (as a skin mesh renderer) disappears on VisionOS (but not in editor game or scene view). It does not as a regular mesh renderer.
Hello!
Preferably, we will need a bug report and a repro project to get to the bottom of this - skinned mesh renderer issues go through a lot of steps so it’s hard to say immediately what could be going on.
That being said, to get more info - does this model have Optimize Game Object ticked off (assuming it is a humanoid model)?
yep tried all the mesh import options
the fix currently is just to replace skinmeshrenderer with a regular meshrenderer