VisionOS hair skinmeshrenderer disappears but regular mesh renderer does not?

I’ve noticed that the hair on my character (as a skin mesh renderer) disappears on VisionOS (but not in editor game or scene view). It does not as a regular mesh renderer.

Hello!

Preferably, we will need a bug report and a repro project to get to the bottom of this - skinned mesh renderer issues go through a lot of steps so it’s hard to say immediately what could be going on.

That being said, to get more info - does this model have Optimize Game Object ticked off (assuming it is a humanoid model)?

yep tried all the mesh import options

the fix currently is just to replace skinmeshrenderer with a regular meshrenderer