On unity 6 it’s only possible to edit the pivot directly in the inspector if the sprite is set to sprite mode single. Am I really supposed to edit each sprite pivot in the spritesheet individually or is there any other way?
You edit it in the Sprite Editor or if you’re selecting a Sprite in the Project view you can edit it in the inspector but only there if it’s in “Single” mode AFAIK. Like any object (not just sprites) you select, the inspector will only show common properties to everything selected.
So do you mean you’re selecting multiple sprites and the “Pivot” property disappears or are you saying you’re expecting the Pivot property to show when not in “Single”?
For “Multiple” mode, you select that when you slice it in the Sprite Editor AFAIK.
I was looking for it and it seems like I misremembered it, it acually is something that only shows when using other types of files like ase from aseprite.
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But still, using ase it’s possible to edit all pivots directly on the inspector, I now it’s possible to select it in the slice options, but I wanted to know if there isn’t a better way to edit all pivots in a png spritesheet without re slicing in case I make any manual change in a sprite position/size in the sprite editor.