Water Displacement Physics?

Hi!

So in my game I have a pirate ship with a below deck area that the player can explore. With the standard water (or any other water I have found so far) it just acts as an animated plane. Meaning that the part of the ship that is supposed to be underwater will look covered by this water.
Now, I realize that fluid simulations are unrealistic to some extent, but is there any good way of having a boat with a below deck area move through water?

Thanks so much!

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Are you talking about this effect, to remove water from the inside?
https://forum.unity.com/attachments/volumes-gif.157475/

If that’s the one you’re looking for, you might want to take a look at PlayWay Water:

Damn, way out of my price range. Good to know it exists though!
Thanks so much for the reply!