So, i dread to think how many hours over the course of what ive done, ive wasted on light leakage…so, to give you an idea, heres what the corridor in questions light looks like in the ide - and what my expectations where, given there are zero lights in the corridor. (there can be and thats a dynamic light)
yes, it is supposed to be that dark
now, running in the ide, there is no light leakage, the light map looks reasonable, all the walls, ceiling et al is marked double sided (even though its actually thick enough IMHO), ive stitched seams, ive tweaked a lot.
here in the ide during play
perfect
and yet built as webgl
if i move around, this is about as dark as it goes but some flicker on and off
as the wall is in 3 segments, that middle bit of wall? - gets this odd shaped stupid bit right in the middle of the wall! (there are candles on a table the other side)
i had better luck with built in this is urp, i did have light probes but somehow all the light probe stuff proper broke in 2023.3 which im trying it out on, and tbh before you ask, i seem to chase this constantly irrelevant of which version it is…
so this is urp with forward rendering
can someone explain to me how to fix it, so i really dont have to do this again? cos just usually when i think i fix it, a few builds later its not.
PS having measured it, the walls are 50cm thick (yes really) and here are the settings on all walls, ceiling, floor, arches, doorways and yes all static with static llights