Welcome to the Plastic SCM Forum!
Plastic SCM is a great way to store your source code and assets, keep track of your project changes, and manage large files with speed. It is built to make it easy to collaborate on large files, with features such as branching and file locking. And you can get started for free with the Cloud Edition of Plastic SCM for up to 3 users and up to 5 GB of storage.
With Plastic SCM for Unity, available in the Version Control package, you can sync your changes with your teammates and consult your project history without having to leave Unity. We are designing the experience with all disciplines in mind - making it easy to use for programmers, artists, and designers. You can use quick actions through contextual menus in the project view or use a centralized view in the dedicated Plastic SCM window.
Plastic SCM Forum Guidelines
- The general Community Code of Conduct applies.
- Please keep issues in separate threads and avoid bundling, otherwise, the thread diverges really fast.
- This is not a support forum for Unity in general. Topics that are not clearly related to Plastic SCM will be (re)moved.
- You can also visit our Plastic SCM forum on plasticscm.com.
- Do recognize that forum responses are not necessarily immediate, particularly as Unity teams are located worldwide and do take weekends off.
Getting Started with Plastic SCM
- You can get started for free with the Cloud Edition of Plastic SCM for up to 3 users and up to 5 GB of storage.
- Plastic SCM for Unity is available via the Version Control Package.
- We also have a migration tool for anyone using Collaborate who wants to try Plastic SCM out with a current project.
Thanks!
The Plastic SCM Team