What are the correct settings for Apple Sign in plugin for macos build?

Hi all

I’m using Apple sign in plugin by @lupidan GitHub - lupidan/apple-signin-unity: Unity plugin to support Sign In With Apple Id and trying to get the right settings to build for macos.

Testing these settings I broke the project, managed to bring it back, but can’t build with error from plugin.

Before breaking it again can someone please share what settings you’re using to build for macos app please, unfortunately I could not find documentation:

    • AppleAuth-General, Assembly Definition References should I check off GUIDs? Do I need to choose Editor along macos, or only macos is ok?
  • Apple Auth.Editor - Assembly Definition References should I check off GUIDs? Do I need to choose Editor along macos, or only macos is ok?
  • MacOS Apple Auth Manager.bundle → should I Include any other platform than Standalone? Should I check Load on startup?

thanks a bunch !

in case anyone runs into a similar question, we’re continuing here https://github.com/lupidan/apple-signin-unity/issues/94
update - apple approved macos app, comments in link

cheers