Maybe a stupid question, but I can’t find the answer anywhere.
What does the FX in FX Shaders stand for?
Thanks
Maybe a stupid question, but I can’t find the answer anywhere.
What does the FX in FX Shaders stand for?
Thanks
The F could have something to do with “fragment”.
Just posting this because I want to follow the discussion in the open. ![]()
When thinking of it, it could stand for reflective. However it seems redundant to use an abbreviation for denoting just one single word, rather than a sequence of words.
Agreed; that’s why I just edited my previous post.
FX is for eFfeCTs
(VFX => Video Effects)
Thanks!
F.X sounds like Effect when spoken out loud so it’s a common abbreviation not just for visual effects (VFX) but also for sound effects (SFX).
That’s what I wrote first but I hope there would be more to it.
I just assume that people’s native language is not English on these forums. I wouldn’t be so silly nor so arrogant ![]()
English is not my mother tongue indeed and I know what fx generally stands for but then I stumbled on places where people talked about “fragment shader”. I even put a link to one of them in my first post. ![]()
An FX Shader can be a shader used for some kind of vfx, or may refer explicitly to a shader written for Nvidia’s FX Composer which was abandoned a decade ago, but you’ll often still see references to when researching shader stuff. This used CG or HLSL shaders, but are in a different form than what Unity can use directly. It could also be referring to ShaderFX, which is a node based real time shader system used by Maya.
In short, it’s not a specific thing outside of the context it’s being used.