To me, that’s the most beautiful thing UGUI has offered, is there an equivalence in UIElements?
(Especially when it comes to run-time in-game UI)
I’m new to Unity, I really don’t like to bother the anchors.
Thanks very much.
To me, that’s the most beautiful thing UGUI has offered, is there an equivalence in UIElements?
(Especially when it comes to run-time in-game UI)
I’m new to Unity, I really don’t like to bother the anchors.
Thanks very much.
I could spot a “Panel Scaler” component above the “Panel Renderer” in the Unite UIBuilder Talk. I assume it’s that.
Thanks, if that’s true, it’s a wonderful news to me. My UI is pretty simple, there’s no performance issue and I just don’t want to adapt the layout to different device screens in the way we do it for web apps :(
Yep, it’s true. The UIElements Panel Scaler component is equivalent to the Canvas Scaler component in uGUI, with the same features.
Thanks for the confirmation :)