What is this error in build adroid and build app bundle in unity 2019.1.5?

I get some Error when build android in Unity2019.1.5

I have not problem with unity 5.3.4p3 but google play do not accept my games and it wants x64 so I change to unity 2019.1.5 and in gradle and clicked on build app bundle (google play ) but I have error

I attached errors
this error is

gradle build failed see the console for details

I had this error in unity 2019.1.5 too

please help me

I am 30 days in this errors and can not cross it thanks

I wrote errors in below:

CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_192\bin\java.exe -classpath "F:\files\pc\Video\artoon\program files\UnitySetup64-2019.1.5\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"


FAILURE: Build failed with an exception.

  • What went wrong:
    A problem occurred configuring root project ‘gradleOut’.

Could not resolve all artifacts for configuration ‘:classpath’.
Could not resolve com.android.tools.build:gradle:2.3.0.
Required by:
project :
Could not resolve com.android.tools.build:gradle:2.3.0.
Could not get resource ‘https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom’.
Could not HEAD ‘https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom’.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

Starting a Gradle Daemon (subsequent builds will be faster)
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I Solved this just select Minify release Gradle in player setting 1. go to player setting 2. scroll down 3. see publishing setting 4. see Minify 5. select release (Gradle) and Debug (Gradle) 6. Every things will be fine