Hello,
We’re using the Friends service (version 1.1.0) in our game and have run into a situation where a player cannot send further friend requests after sending 10 outgoing requests (which are still pending). The documentation states:
- “The maximum number of pending friend requests (both incoming AND outgoing) is 10.” Unity Documentation
What we would like to know:
- Does the “pending friend requests” cap reset only when some of the outgoing requests are accepted, declined, or cancelled — or does the cap also automatically reset after a certain time (e.g., after the request expires)?
- If the request expires, does that free up a slot in the pending request count, allowing new requests?
- Is there any “cool-down” period after hitting the cap before you can send more requests (for example, X hours/days)?
- Are there any project-level or account-level overrides for this limit, or is it fixed?
- If the cap is reached, is there an error code returned from the API (e.g., a specific HTTP error or reason string) so we can handle it gracefully on the client side?
Thank You.