When will new Unity UI be available?

I really look forward to it.

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About 3-4 years ago.

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It’s not out yet.
Unity engineers showed new UI editor in Berlin. I wonder when it will come out.

zombiegorilla sometimes I think you are a worse poster than I am.

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I think that he is asking about the new unity editor UI which will use HTML similar code instead of the infamous GuiLayout.

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You mean UIElements?

That is only about a year old.

LITERALLY THEY MEAN THE NEW USER INTERFACE THAT WAS PREVIEWED AT UNITE THIS YEAR OH MY GOD.

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Omg, html for the editors??? That is what I have wanted for so long. I began trying to develop a specialized web view that renders html that I coded in local html files, in place of GuiLayout EditorWindows. And with javascript hooks to communicate back to the editor.

I didn’t get far because of how darn difficult they make it to access WebView base classes and their dependencies, but knowing something like that is around the corner is a huge relief. GO UNITY!

You mean the editor interface design?

It doesn’t seem to be on the keynote list. So its obviously not that important. :stuck_out_tongue:

https://blogs.unity3d.com/2018/06/19/connected-games-facial-mocap-new-prefabs-workflow-preview-and-more-from-unite-berlin/

Anyone care to link to the actual announcement? I don’t have the time to scrub through the presentations right now.

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There was basically a one or two line comment when talking about the roadmap where they mention/show the interface design. It looks similar to adobe’s. Meh.

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Ah, a lot of that is already available in my Trilleon’s SWAT window architecture (although none of what I have created affects existing windows, only those that use my SWAT editor window architecture). At least everything sans html design.

Shameless plug: That SWAT architecture can be seen here, to a fairly good extent.

Note, this architecture is available within Trilleon, and does not in any way rely on Trilleon (but is implemented by Trilleon). It can be gotten for free here on Github. You can find it in “Assets/Automation/Engine/Xtra/Editor”. If nothing more, it can be a temporary thing until this comes out from Unity.

New Editor UI is preview in 2018.3

I think as a package not sure

Why only the editor? The player UI would also benefit of a more modern approach html combined with a MVVM library is sooo much nicer to work with than Unity UI

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A new editor UI coming? Wowsas.

I am so happy I could go spend another 8 years making a game

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Wait. Those two new system is only exist inside Unity Editor? How sad :frowning:

I also look forward to see how it looks,
at same time I also wish for an option to switch between different themes. so the old interface will still be available as an option for those who prefer that.

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Checking the examples on Github shows that there are references to UnityEditor.Experimental.UIElements but there are references to UnityEngine.Experimental.UIElements too. We were told in the Unite Berlin keynote that this will replace IMGUI but since IMGUI may still be actively used it will provide a compatibility layer to handle IMGUI.

https://github.com/Unity-Technologies/UIElementsExamples/tree/master/Assets/Editor

With this in mind since you can use IMGUI outside of the editor it stands to reason that UIElements would have to function outside of the editor too in order to provide full backwards compatibility with IMGUI.