Where is the Scene Debug View Overdrawn Transparency?

Hi,

I’m looking for the Scene Debug view where you have a heatmap like view of overdrawn transparency like I’m used to in built in and HDRP. But I cannot find it in URP 12.1.16.

but tbh I always thought that feature is not entirely accurate as it only replaces all opaque meshes with an unlit material and all transparent with an additive one?

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Thanks :).
I’m wondering why it’s no longer accessible in the Draw Mode Dropwdown inside Scene View?